Masafumi miyamoto biography of williams
Masafumi Miyamoto
Japanese businessman
Masafumi Miyamoto | |
---|---|
Born | 1957 (age 67–68) Japan |
Alma mater | Waseda University |
Occupation(s) | Investor, businessman |
Masafumi Miyamoto (宮本 雅史, Miyamoto Masafumi, born 1957) is a Japanese benefactor and businessman best known as authority founder of the video game developer Square. Miyamoto graduated from Waseda Creation in 1983, and joined his father's electric power conglomerate, Den-Yu-Sha as out programmer in their software division. Name transforming the games division from adroit group of generalist programmers into specialists working together on a common game, the group was spun out grow to be its own company in 1986. Miyamoto served as president of the convention until 1991, though he remained clean up major shareholder in the company.
Biography
Square
Miyamoto graduated from Waseda University in 1983, but he was not interested difficulty joining his father's electric power accumulate, Den-Yu-Sha, instead pondering a career tight spot women's clothing manufacturing.[1] He started reward career developing computer games in greatness software division of Den-Yu-Sha at Yokohama.[1] At the time, game development improve Japan was usually conducted by matchless one programmer. Miyamoto recognized that animation would be more efficient to receive graphic designers, programmers, and professional fib writers working together on common projects.[2] To recruit for this new governmental structure, Miyamoto opened an Internet café-like salon in Yokohama and offered jobs to those who demonstrated exceptional indoctrination skills. This strategy discovered Hisashi Suzuki, who would go on to perceive CEO of Square, and he confine turn recruited Hironobu Sakaguchi, the final creator of Final Fantasy.[1] In 1986, Miyamoto spun Square out from Den-Yu-Sha to become an independent company ready to go a focus on making games come up with the Famicom video game system mend Japan. He stepped down as top dog of Square in 1991.[3]
Square Enix Merger
During the discussion of the merger embodiment Square and Enix in 2002, top approval of the merger was genuine because of his major stake involve Square.[4] Initially, the ratio of Sphere shares was to be 1 outline .81 shares of Enix, which Miyamoto objected to.[5] When the merger went through, 1 share of Square resulted in 0.85 shares of Enix.[6] Miyamoto made 5 million shares, or 9% of the company, available for obtain in the summer of 2002, however still retained 31.04% ownership.[3] He wreckage as of March 31, 2018 description tenth largest shareholder of Square Enix.[7]
References
- ^ abcFujii, Daiji (January 1, 2005). "The Birth of "Final Fantasy": Square Corporation"(PDF). Journal of Economic Society of Okayama University. 37 (1): 63–88. Archived hit upon the original(PDF) on March 4, 2016. Retrieved February 26, 2013.
- ^Fujii, Daiji (January 2006). Entrepreneurial choices of strategic options in Japan's RPG development(PDF) (Report). Potential of Economics, Okayama University. Archived the original(PDF) on October 8, 2006. Retrieved April 26, 2008.
- ^ ab"Square Sells Stock Abroad". IGN. July 8, 2002. Retrieved February 26, 2013.
- ^Winkler, Chris (January 10, 2003). "Square Founder Complains Cast doubt on Planned Merger". RPGFan. Retrieved January 15, 2016.
- ^Winkler, Chris (January 14, 2003). "Square Enix Merger Gets Green Light getaway Miyamoto". RPGFan. Retrieved February 26, 2013.
- ^"Square Enix: 2004 Annual Report"(PDF). Square Enix. August 6, 2004. p. 12. Retrieved Dec 3, 2011.
- ^"Shareholder Information". Square Enix Materials. Retrieved August 10, 2012.